Conceptual Development

Interactive Media BU


What is narrative?

Everything surround us is narrative, every event happened to us is narrative. We know this world by narrative way, we shape our knowledge and memory in narrative way. We are so familiar with narrative things, but still, as a question, it is hard to answer, what is narrative?

In the book <Fim’s Art>, it says, ‘narrative is a chain of events in cause-effect relationship accurring in time and space.’ ‘things begin with one situation, a series of changes accurs according to a pattern of cause and effect. Finally, a new situation arises/brings about the end of narrative.’

So, clearly, we know that in narrative, there are two key things: time and space, cause and effect. When we discribe a thing to someone, we will tell them when it happened, where it happened, how it began, how it developed and how it ended. This is so easy a narrative way for people to understand. Moreover, people pay more attension to the how it developed, that’s plot of the story. Why is a story so interesting? “The plot may arrange cues in ways that withhold information for the sake of curiosity and surprise. Or the plot may supply information in such a way as to create expectations or increase suspence.” That ‘s the point behind narrative, why we enjoy story telling so much, since we were kids.


June 24, 2006 Posted by | Master Project | Leave a comment

Some Chess notes

Considering i am doing a chess educational project, i began to learn more about chess again, trying to remind myself the skills and improve my level, here i took some notes from the books and sites i had seen.

1. Some translation of chess words:
竖格file  横格rank  斜格diagonal  黑白格light/dark square  王/后翼kingside/queenside 将军check  杀棋chechmate  营地camp  吃capture  挡住block/hinder  兵(P)Pawn  车(R)Rook  马(N)Knight  象(B)Bishop  皇后(Q)Queen  皇上(K)King  王车易位Castling short/long

“En Passant” 吃过路兵
“Promotion” 兵升变 promote the pawn to a Queen
“Stalemate” 逼和
“Loss of material” 棋子交换中丢分

“Pins” 牵制
“Forks” 同时攻击两个棋子 treaten two pieces
“Discoveries” 让开攻击

Sicilian Defense 西西里防御
French Defense 法兰西防御
Ruy Lopez / Spanish 西班牙开局
Queen’s Gambie 后翼弃兵
English Opening 英吉利开局
Two knights defense 双马防御
Gruenfeld defense 格林菲尔德防御

2. Rules

Pawn: move forward, how to capture:move one square diagonally;
Knight: “L”-shape way of moving, can jump over, knight does its best work in the center;
Bishop: moves diagonally, one black one white, two bishops are powerful in open games;
Rook: tower of a castle, play its best in the open files/ranks, rooks should be able to see each other, no piece between them;
Queen: so powerful! Don’t bring it out too early.

3. Some tips

About pawn:
Make a good pawn structure, link them, let them support each other, make a good defense; Pawns should capture towards the center.
Aaron Nimzovitch said”A passed pawn is a criminal who should be put under lock and key.”
That means a passed pawn can be so powerful that decide which side will win.

Rook development:
Always go to open files, become more powerful;
Two rooks together can double their powers;

Knights should be close to action, becasue they can not move long range;
“A knight on the rim is dim” so knight should be in the center, centralized!

June 20, 2006 Posted by | Master Project | Leave a comment

Online resource

Here are some sites i feel quite useful for my chess learning and gaining information,just take a note for them, in case i need to use them in the future.

A chess community with Web2.0 elements.

Play online chess here, Joe and i are playing here:)

Translation of Chess Openning in English and in Chinese.

So much information about Chess, like: Chess culture,history,rules,introduction and so on.

Although full of text and boring grahics, but there are some useful notes.

6. and
Chess clubs, also you can play online chess here using its software.

Another famous chess club, chess news, tournament news.

8. and
Chess game, download and play with computers.

A Chinese official chess web site.

June 17, 2006 Posted by | Master Project | Leave a comment

Time Schedule

Here is the gantt chart of my master project time shedule:


June 12, 2006 Posted by | Master Project | Leave a comment


So far, i am thinking about these four ideas that i can use fro my master project:

1. An interesting chess game, which will be done in Flash; Audience are mainly kids and chess beginners.

2. A web-based chess teaching webcast system. It will use video tutorials (or+text+graphics) as main resource to teach people about  the chess rules, openings, tactics.

3. Chess online community/ Chess club. Using some Web2.0 elements (such as blogs, wiki, RSS, podcast) attract people to join these issues of chess community.

4. Chess (visual) Gallery.  Telling people storys about those famous chess tournament  games or some great games by chess champions. Using some animation and background audio to achieve the story telling.

After i have done some research via the Internet, there are quite many examples of first idea and second idea, so that means they not new areas and not worth doing more work as master project. There are many chess clubs and communities, although some of them don’t have Web2.0 elements, this research area is not new. However, the last idea is quite challenging, it will come to answer a research question like: How do interactive technics challenge story telling in achieving educational aims?

Finally, after i talked to Joe about my ideas above, we came to agreed that the last idea would be great for doing my master project.

June 6, 2006 Posted by | Master Project | Leave a comment